Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.
Draw cards equal to the highest mana value among artifacts you control.
This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3
Return all creatures to their owners’ hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and “This creature can block only creatures with flying.”
Flash When Dress Down enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards. Loyalty: 3