Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost 1 less to activate. This effect can't reduce the mana in that cost to less than one mana.
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card.
At the beginning of your upkeep, draw a card for each Shrine you control.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can’t be blocked. 1/1
Master of Etherium’s power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */*
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for highest converted mana cost, draw a card.
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.
Mutate 1U (If you. cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.