Flying Haste (This creature can attack and T as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
When Liliana’s Contract enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Flying When Liliana’s Specter enters, each opponent discards a card. 2/1
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 // Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can’t be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3
({T}: Add {U}.) Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Imprint — When Summoner’s Egg enters, you may exile a card from your hand face down. When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control. 0/4
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.