Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control. 1/1
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for highest converted mana cost, draw a card.
When Master of Death enters the battlefield, surveil 2. At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Whenever an artifact is put into a graveyard from play,you may have target opponent lose 1 life.
Whenver one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.