Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner’s hand. • Create a token that’s a copy of target creature you control. • Target player draws a card.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Castle Locthwain enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Deathtouch Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell’s mana value.
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that’s a copy of that creature, except it’s a Spirit in addition to its other types and it has “When this creature leaves the battlefield, return the exiled card to its owner’s graveyard.”