{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
(T: Add B.) Witch’s Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch’s Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
Dakmor Salvage comes into play tapped. T: Add B to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
At the beginning of your upkeep, draw a card for each Shrine you control.
Faithbound Judge Creature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender. Disturb {5}{W}{W} 4/4 // Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep...
First strike When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. 2/2
As Belbe’s Portal enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Each creature that’s a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. 3/3