Flash Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Return all artifact and enchantment cards from your graveyard to the battlefield.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At the beginning of your upkeep, draw a card for each Shrine you control.
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Ninjutsu 2UB (2UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Changeling (This card is every creature type at all times.) X: Creatures you control become X/X and gain all creature types until end of turn.
Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
This spell costs 2 less for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner’s library. 2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Search your library for a card and put that card into your hand. Then shuffle your library.