Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Whenever Historian’s Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.