If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback 5GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] two tapped Powerstone tokens. [II] Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. [III] The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for highest converted mana cost, draw a card.
When Master of Death enters the battlefield, surveil 2. At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Whenever an artifact is put into a graveyard from play,you may have target opponent lose 1 life.
Whenver one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.