Search your library for a card and put that card into your hand. Then shuffle your library.
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Soulless One’s power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant player At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can’t, they lose 5 life.
Destroy all creatures you don’t control and all planeswalkers you don’t control.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.” Equip {B}{B}
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
Geralf’s Messenger enters tapped. When Geralf’s Messenger enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Gutterbones enters tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.