(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner’s hand. Exile Karn’s Temporal Sundering.
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Look at target player’s hand. Target player discards all non-land cards in his or her hand.
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner’s hand. • Create a token that’s a copy of target creature you control. • Target player draws a card.
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
Flash Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4
Flash At the beginning of each player’s draw step, that player draws an additional card.
Enchant creature Shroud (A permanent with shroud can’t be the target of spells or abilities.) Enchanted creature has shroud.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Look at the top card of your library. You may put that card into your graveyard. Draw a card.