Whenever a creature you control becomes blocked, you may return it to its owner’s hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player’s draw step, that player draws an additional card.
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.
Creatures you control with +1/+1 counters on them can’t be blocked.
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.