Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Whenever a player casts a noncreature spell, each of that player’s opponents may draw a card.
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can’t be targeted.)
This spell can’t be countered. Hexproof (This creature can’t be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll.
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Destroy target artifact or enchantment.