Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Flying Each player can’t cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Flying Each player can’t cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can’t enchant a creature on the battlefield remain in your graveyard.)
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.” At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner’s library.
Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)